05 Oct 2026
standup
Standup, October 5, 2026
Today
- Show the garage’s options one at a time in the first minutes (SIM-50) → G1 (outside players who start the clock at the seed close). G1 reads 17 against at least 25. On build 18, which carries the build 17 tips, 3 of 5 new players still left the garage within 4 minutes. Four testers say the game shows too much at once. This is a design call; the standup recommends it, and Dave can overrule.
- Hold the end calls with five players (SIM-12) → G2 (players back the next day on their own) and the learning question. Carried for the third day. G2 already reads 13. The calls answer the learning question (learn how startups work, or tycoon fun?) and the second half of the playtest criteria. Hold them before the Oct 12 close.
- Launch the Pet Med Reminder round test now that 1.12.0 is live (PMR-57) → run the business, and P1 (external installs that log a first dose inside 48 hours). 1.12.0 went live at 05:32 EDT today. The ads are built and dated Oct 6. P1 needs installs before Oct 7 to have their 48 hours inside the window.
Show Notes and Paroletta start nothing new, as the Oct 1 amendment says.
Canaries
Fired: Pet Med Reminder 1.12.0 cleared review. It went live on 2026-10-05 at 05:32 EDT, after 7.6 days in the queue. It unblocks the round test (PMR-57), the coordinator follow-up on Oct 8 (PMR-59) and the P3 read: rage clicks on the fixed Care Item Editor can be counted from today. Filed as task 3.
- Default Alive 1.0 (16):
WAITING_FOR_REVIEW, 3.3 days (submitted Oct 2). Inside the 5 to 9 day budget. - App Store agreements: active to Oct 23, 18 days away (read Sept 26, not re-read).
- Uploaded and not submitted for more than seven days: clear.
Key results
Read 2026-10-05 between 06:05 and 06:30 EDT, product analytics, external tier. Day 10 of 14.
| KR | Standing | Today | Target (Oct 9) | Evidence |
|---|---|---|---|---|
| G1: outside players who start the clock at the seed close | 🔴 behind | 17 of 33 outside players (52%) | At least 25, and at least half | The rate holds at half. The count needs 8 more in 4 days, and only 2 new players arrived since Oct 4. On build 18, 2 of 5 new players started the clock |
| G2: outside players back the next day on their own | 🟢 on pace | 13 of 15 whose next day has passed. 2 more are open today | At least 12, and at least 3 in 5 | Count and rate both above target. Two players under review as possible internal installs are both back; without them it is 11 of 13. The player contacted on Oct 1 did not return. No counted return is known to follow a contact |
| G3: new installs a person sent | 🟢 on pace | 5 of 22 who answered | 5 | Met on the count. 13 came from a post. Whether a link the developer sent himself counts is ruled at the close |
| P1: external installs with a first dose inside 48 hours | 🔴 behind | 2 of 2 real installs. 5 external installs, 3 of them App Review or pre-release builds | At least 6, and at least half | The rate is 100% on two people. The count needs 4 more installs before Oct 7. 1.12.0 went live today |
| P2: people who cross the habitual bar | 🟡 in progress | 2 external crossings (16 habitual, 13 on Sept 26) | 3 crossings | A third crossing in the data is the developer’s own phone and does not count. Both external crossers installed in the cycle |
| P3: rage clicks on the Care Item Editor on the fixed build | ⬜ not yet readable | 0 on 1.12.0, live since 05:32 today. 15 from 4 people in the cycle on older builds | Zero | Waits on installs of 1.12.0 |
| S1: verified strangers who read a summary of a followed show, of the first 30 | ⬜ not yet readable | 0 of 0. No stranger has opened the app since 1.5.0 went live on Sept 28 | 6 of 30 | No population. Three web visits and no app arrival in 7 days |
| S2: external people who read a summary on three days | ⬜ not yet readable | 0 | 3 | Same event and population as S1 |
| I1: external arrivals who complete a first word the same day | 🔴 behind | 7 of 9 (78%). iOS 7 of 7, web 0 of 2 | At least 15, and at least 1 in 3 | The rate is more than double the target. The count cannot reach 15 at under one arrival a day |
| I2: external people who play on three days | 🔴 behind | 1 | 3 | 7 completers in the cycle; only 1 played on a second day |
Since yesterday
- Pet Med Reminder 1.12.0 is live. It makes the round of doses the unit: one notification and one tap per round, a catch-up screen, and reminders that do not stop after 48 hours. It also carries the Care Item Editor fix.
- G3 reached its target of 5: five new players say another person sent them the game.
- The garage read on build 18 (yesterday’s task 1) is done in this run. The one-time tips did not hold the opening: 3 of 5 new players left within 4 minutes. That gives today’s task 1.