15 Oct 2026
standup
Standup, October 15, 2026
Today
Bottleneck: arrivals from the audiences. Best evidence: the people who arrive cannot be reached again. On Oct 14, 0 of 11 outside Default Alive players on build 20 or later had given an email, and the game has no remote push (PostHog, read Oct 14). The enginery.co site had 0 subscribers from 63 visitors (read Oct 14). The 136-person davepaola.com list has had no send in 46 or more days.
- Read the App Store agreements page and renew both agreements before Oct 23 (DAVE-171) → run the business: both agreements end Oct 23, four days before the launch. Every listing, and the launch, depends on them. Last read Sept 26.
- Ship build 34 to TestFlight, play it, then put it in App Store review in place of 1.0 (32) by Oct 18 to 20 (SIM-76) → row 31, row 34, row 32, Default Alive: tomorrow. Build 34 holds the earlier email ask (at the first paying customer), a one-time ask for players who passed it, and the role and room questions. It turns launch-week arrivals into a stock we can reach. The code is done on a branch; the App Privacy answer for the role question is owed before submission.
- Close the loop with the tester whose two fixes shipped in TestFlight build 37 (SIM-77) → Default Alive: tomorrow. Build 37 waits for Apple’s beta review. When it clears, the reply goes out and the fixes are recorded. A kept promise to an engaged player is how spread starts, and spread is the only arrival source that is not our own posts.
- Send one email to the 136 with the systems-thinking video (DPC-13) → row 35. Merge the video page first, then a hand send. Count replies and clicks at 7 days. It tells us if the one list with people in it still answers.
- Watch the three pilot videos for the pet-owner character and give the Gate 1 call (PMR-64) → row 36. The pilot used 147.75 of 150 credits. The character is the only way back to the pet-owner audience, because Pet Med Reminder keeps no addresses.
Canaries
- Fired: the App Store agreements end Oct 23, 8 days out, last read Sept 26 (move 1).
- Default Alive 1.0 is in App Store review, 1.3 days in the queue. Clear (the bar is 9 days).
- Uploaded and not submitted for more than seven days: clear. Default Alive 1.0.1 (37) is in TestFlight beta review, uploaded Oct 14.
- No app moved to “ready for distribution” since the last standup.
Since yesterday
- Default Alive 1.0 went into App Store review, with the Launch Week event (Oct 27 to Nov 2), on manual release.
- Two tester-reported fixes reached TestFlight as 1.0.1 (37), built in the cloud. One binary now serves TestFlight and the App Store.
- The email ask, the role question and the room question are built for the next build. The ask moved earlier, to the first paying customer, so players who never close a seed also see it.
- The systems-thinking explainer v2 is rendered (4:05), and its page is built for davepaola.com. An email to the list is drafted as a vault file.
- A plan for an AI character for pet owners was adopted, and a three-video pilot was rendered.
- The enginery.co link fix that keeps the room tag on the way to the App Store is live.
- Android work started again in the cloud: the shared game core now compiles for Android, and four screen tasks run in parallel.